![]() ![]() We are all lifelong gamers, and that was such an amazing moment for him and the band. “One of the Wavves songs was used in the end credits, when you finish up the narrative portion of the game, which was awesome. Nathan curated the in-game radio station named Vinewood Boulevard, and him and Stephen Pope from Wavves fully-voiced some of the radio cues in-game. “What really was the genesis of the games side was being involved with Grand Theft Auto 5,” says McDermott. Of course, Necrodancer’s developer, Brace Yourself Games, just announced Crypt of the Necodancer/Zelda mashup Cadence of Hyrule, underscoring the relevancy of rhythm games today in the process.ĭespite the company’s penchant for peculiar indie projects, though, Ghost Ramp’s games industry roots really couldn’t have come from a more commercial source. Looking at that line-up, it’s clear music-forward games tend to catch the eye of Ghost Ramp, not least Crypt of the Necrodancer. Despite the company's penchant for peculiar indie projects, though, Ghost Ramp's games industry roots really couldn't have come from a more commercial source. They’ve since given Crypt of the Necrodancer, Hollow Knight, Darkest Dungeon, Nuclear Throne, Night in the Woods, The Norwood Suite, Pikuniku and Minit similar treatment with equally gorgeous results, each with its own eye-catching and bespoke sleeve art. ![]() Fast forward to 2015 and Ghost Ramp extended its purview to video games, when Williams and label manager Patrick McDermott – both lifelong gamers – pressed an official limited-edition vinyl run of Austin Jorgensen’s score for the quirky post-apocalyptic side-scrolling role-player LISA. ![]()
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